Ether One is a first-person adventure game developed by White Paper Games and it was released in 2014. It’s a rare accomplishment in narrative design, and there are several things you can learn from it.
This was going to be another “Games We’d Like to Play” article, but it would’ve been a stretch to write it, since I can sum it up for you real quickly: “I want to play a game just like Miasmata, but with less rough edges.” Now, I found out that IonFX is indeed working on a spiritual successor to Miasmata, so that made my day.
Last year I bought a PlayStation 3 to discover all the exclusives I missed so far, God of War was one of them. At first, it wasn’t particularly interesting to me, I never really enjoyed the genre (nor the Greek mythology to be fair), but Kratos seemed to be an important character in the history of the console. I had to experience the game. Continue reading
I would like to play a game something akin to Mass Effect, but without action. To make a great team of scientists, archaeologists, mathematicians, physicists, paleontologists and so on (like in Michael Crichton’s novels); and to go to undiscovered planets and do research. The gameplay would be about the discovery. Getting samples of unidentified materials (maybe of extinct ancient species), insects, plants, bring it to the ship and research them, just like in StarCraft II – Wings of Liberty. But not to make new weapons and cutting edge laser technology to kill other species. Just to make discoveries to make a better team, with better equipment! After you gain a new and better item, you should go back to previous planets and reach previously unreachable places – such as acid lakes or giant canyons – and make further discoveries. Also, if you have a better cartographer, you should see more detailed maps of the planets. Continue reading
I have played many RPGs in the past, but the most important franchise for me is Might and Magic. Since they are really more about exploration than tight narrative, they have very nice and BIG worlds to explore.
One of my favorite art forms is Cartography, so this will be a new article category from now on. Let’s start with the Maps of Might and Magic.
Might and Magic Book I: The Secret of the Inner Sanctum – Land of Varn
Yet another gorgeous looking puzzle adventure game, Pneuma: Breath of Life is coming very soon from Deco Digital, an independent studio based in Derby, England. Check out the reveal trailer:
As you can see, it will be a timed exclusive for the Xbox, but after 30 days, it will find its way to Steam as well. Coming February 27th. Oh, and it supports Oculus!
Some of you might remember The Witness from the 2013 PlayStation Experience, but not much was said about it since. It’s an independent exploration game from the creator of Braid featuring more than 600 puzzles.
It also features a really gorgeous art style, in case you didn’t notice. I guess pretty much everyone wants such a colorful game as soon as possible, right?
Still no release date, but developer Jonathan Blow posted some updates, he hints that the game is now in its last development phase.
It does *not* mean that the game is done. We still have a lot to do! But it *does* mean that the nature of the work changes and becomes simpler, because we don’t have to be making high-level creative decisions any more. It is now much more about turning the finish-the-game crank (making sure stuff plays well and polishing it up) for anything related to game design, modeling and texturing.
The Witness comes to PC and PS4.
Here’s a Spanish artist, Sebastian von Buchwald. I’m not sure if it’s his real name, but anyway, it’s awesome. Even more awesome is his art.
He does some really interesting stuff with video game characters, especially Mario and Luigi. It’s hard to describe it. Most of them look like this:
He has a whole set of raging, fighting Marios. And then, he does something completely different:
And he did an interesting webcomic called Science Fiction Segue, and it features moving gifs:
Versatile, isn’t it? Check out his website!